Léonard Brice

Léonard Brice

theoretical computer science and game theory

About Me

I am a researcher in theoretical computer science, currently post-doc at the Institute of Science and Technology Austria, in the group lead by Thomas A. Henzinger. I hold a Master's degree from ENS Paris-Saclay, and a PhD from Université libre de Bruxelles, realised under the supervision of Jean-François Raskin and Marie van den Bogaard. My research focuses on game theory, with applications to formal verification and synthesis of reactive systems, secure protocols, and multi-agent systems.

Pronouns: He/him

Reach out to me in: French (native), English, Spanish/Castilian, Dutch, German

Research

Games are a convenient abstract model for the interaction of several agents with different objectives. In computer science, they are typically used to model the interaction between a computer-controlled system and its environment: if one wishes to program the system so that it enforces some property, one usually needs to synthesise a strategy that guarantees the property against any possible behavior of the environment. I usually consider more sophisticated settings, with more than two players, in order to model multi-agent systems. All my publications can be found on my DBLP page.

My PhD thesis: L. Brice, Equilibria in Multiplayer Graph Games: An Algorithmic Study (ULB).

Some other open problems I am interested in:

These are problems I'm currently not working on, but I'll be happy to collaborate with anyone wishing to adress them.

My co-authors (by country of origin)

Countries with coauthors
Other countries

Teaching

I have been teaching assistant of the following courses:

Contact

You have questions on my works, or you want to start a collaboration? Feel free to reach out!